We Should Never Settle on the Meaning of 'Game of the Year' Signifies

The challenge of uncovering innovative titles continues to be the gaming industry's greatest fundamental issue. Despite worrisome age of business acquisitions, rising revenue requirements, employee issues, the widespread use of AI, platform turmoil, changing player interests, progress somehow comes back to the elusive quality of "making an impact."

That's why I'm increasingly focused in "accolades" than ever.

Having just some weeks remaining in the year, we're deeply in GOTY season, a period where the small percentage of gamers who aren't enjoying the same several no-cost shooters weekly complete their unplayed games, debate development quality, and realize that they as well won't get every title. Expect exhaustive top game rankings, and anticipate "you missed!" reactions to such selections. A gamer consensus-ish selected by press, content creators, and fans will be announced at annual gaming ceremony. (Developers vote the following year at the interactive achievements ceremony and GDC Awards.)

All that recognition serves as good fun — there aren't any right or wrong answers when naming the best titles of the year — but the significance do feel more substantial. Every selection cast for a "GOTY", whether for the grand top honor or "Excellent Puzzle Experience" in fan-chosen awards, provides chance for significant recognition. A moderate experience that flew under the radar at launch might unexpectedly attract attention by competing with more recognizable (meaning well-promoted) big boys. After 2024's Neva appeared in nominations for recognition, I'm aware without doubt that numerous people immediately wanted to see coverage of Neva.

Historically, recognition systems has created limited space for the breadth of titles published each year. The difficulty to overcome to consider all feels like climbing Everest; nearly 19,000 releases came out on digital platform in 2024, while just a limited number games — from recent games and continuing experiences to mobile and VR exclusives — appeared across industry event finalists. While commercial success, conversation, and storefront visibility determine what people play each year, there's simply impossible for the framework of accolades to properly represent a year's worth of titles. Nevertheless, there exists opportunity for enhancement, if we can recognize its significance.

The Expected Nature of Annual Honors

In early December, a long-running ceremony, including video games' most established honor shows, announced its contenders. Although the selection for Game of the Year main category occurs in January, it's possible to see the trend: The current selections allowed opportunity for appropriate nominees — massive titles that garnered praise for quality and scope, hit indies received with AAA-scale hype — but in a wide range of categories, we see a noticeable concentration of familiar titles. Throughout the incredible diversity of art and gameplay approaches, excellent graphics category creates space for several open-world games set in historical Japan: Ghost of Yōtei and Assassin's Creed Shadows.

"Suppose I were designing a 2026 Game of the Year ideally," an observer wrote in digital observation I'm still amused by, "it must feature a Sony exploration role-playing game with turn-based hybrid combat, party dynamics, and RNG-heavy procedural advancement that incorporates chance elements and has modest management base building."

GOTY voting, across official and informal forms, has become expected. Years of finalists and winners has created a template for what type of refined extended experience can achieve GOTY recognition. There are experiences that never break into GOTY or including "important" creative honors like Game Direction or Writing, thanks often to creative approaches and quirkier mechanics. Most games published in any given year are expected to be limited into specialized awards.

Specific Examples

Consider: Could Sonic Racing: Crossworlds, a game with review aggregate marginally shy of Death Stranding 2 and Ghosts of Yōtei, crack main selection of The Game Awards' top honor selection? Or perhaps consideration for superior audio (because the soundtrack is exceptional and warrants honor)? Doubtful. Best Racing Game? Absolutely.

How exceptional does Street Fighter 6 have to be to receive GOTY recognition? Will judges consider distinct acting in Baby Steps, The Alters, or The Drifter and see the best performances of 2025 without major publisher polish? Can Despelote's brief length have "enough" story to warrant a (earned) Best Narrative award? (Furthermore, should industry ceremony need a Best Documentary award?)

Overlap in preferences throughout the years — within press, on the fan level — demonstrates a system more favoring a certain extended game type, or smaller titles that achieved enough of attention to meet criteria. Not great for a field where finding new experiences is paramount.

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Brandon Allen
Brandon Allen

An art historian and cultural enthusiast with a passion for Italian heritage and museum curation.