The Division Is Coming to the Tabletop as a Brutally Tactical Tabletop Role-Playing Game
The intense world of Tom Clancy’s The Division is being adapted into a dice-based role-playing experience. A partnership has been formed to create a tabletop RPG that explores the franchise’s post-pandemic landscape. The project has been announced, with a crowdfunding campaign planned to begin in April of 2026.
"This endeavor aims to deliver the franchise’s distinctive tension, strategic depth, and iconic world-building to the tabletop, offering fans a new way to engage with The Division through immersive storytelling and player-driven missions," reads an announcement.
Launch products are set to feature a beginner's box, essential manuals, a GM screen, figurines, and several premium versions.
Exploring The Division's Dystopian World
In this universe, a deadly virus called Green Poison was released in New York City, sending the nation into turmoil. As the crisis worsens, society crumbles and hostile groups rise, transforming the urban landscape into a battlefield. To restore law and order, the authorities {activate|deploy] The Division, a covert network of sleeper agents. That’s where the players come in.
Development on the RPG has been underway for approximately several years, and it is reportedly finished. The upcoming Kickstarter campaign will serve as a pre-launch sales platform to access a wider market, specifically in the United States. Production is slated to begin immediately following the fundraiser, with deliveries expected for later in 2026.
An Innovative Gameplay Mechanic: The GRIS System
An early look at the system reveals it uses d10s exclusively through its new GRIS system, encouraging a streamlined and strategic approach. Players leverage abilities to roll a handful of dice, usually between one and five d10s.
- Instead of adding results together, participants choose a single “result die” from the pool.
- This dice is then measured against a set challenge number.
- Rolling a perfect 10 triggers additional bonuses, such as increased harm or boosted support.
Engagements Focus On Positioning and Awareness
Battles prioritize positioning and environmental awareness, mirroring the video games. Elements like cover, elevation, or line of sight have a direct impact dice rolls. This system seems built to reward teamwork and smart positioning over raw numbers.
A Novel Wound System
The way health is managed adds a compelling narrative layer. Agents have a injury limit; sustaining too much damage weakens their effectiveness by decreasing the size of their dice pool.
- At critical condition, an agent is downed, but they’re not knocked out.
- They may still move and take limited actions, emulating the last stand common to many shooter games.
- Any agent in this state must roll on a trauma table, risking persistent effects like trauma or mobility-impairing wounds.
An Introductory Scenario
A free introductory rulebook is promised in the near future. It contains a pre-made starting adventure called Ashes of Murray Hill. In this mission, the group lead the hunt for a lost doctor squad and must thwart an attack by the violent Rikers faction, who have seized control of that Manhattan district. Further information and the full range of offerings are expected to be unveiled closer to the Kickstarter start date.