Archetype's Exodus: An Exploration for the Hardcore Science Fiction Enthusiast.

For a distinct breed of science-fiction devotee, the unveiling of Exodus stood as the most impactful news from a recent gaming awards ceremony. Curiously, those very fans may not have grasped its full implications during the initial showcase.

Exodus, the inaugural game from a freshly formed studio staffed with veteran talent from a renowned RPG developer, was originally teased a couple of years prior. At the latest event, the development team provided an early release window of 2027, accompanied by a action-packed trailer. Before this reveal, the studio's leadership detailed some of the authentic scientific ideas that underpin for the game's universe: time dilation, biological engineering, and interstellar colonization. These are all inherently heady ideas, which are notoriously challenging to express in a brief, cinematic trailer.

“I would have preferred some of those intriguing and fresh ideas were highlighted in the trailer. What I perceived was ‘standard man in space,’” wrote one observer. Another responded, “All I got was ‘this is like a well-known space opera RPG at home.’” Responses in online forums were similarly divided.

The trailer's strategy certainly is understandable from a business standpoint. When trying to make an impact during a lengthy barrage of game announcements, what is more marketable: Scientists debating the intricacies of relativity? Or enormous robots combusting while other mechs emit energy beams from their armor? However, in opting for spectacle, the developers neglected to include the more nuanced details that make Exodus one of the more intriguing concept-driven games in development. Let's explore further.


The Celestial Conundrum

Does Exodus contain aliens? No. That's complicated. Look at that scene near the beginning of the trailer, showing a bipedal figure with gray-blue skin and cybernetic components fused into their flesh. That was surely an alien, yes? The truth hinges on your perspective regarding one of the game's major thematic dilemmas: If you applied Ship of Theseus logic to the human genome, is what is left still human?

“We want the Celestials... for a player that isn't spend significant amounts of time into absorbing the IP, to still grasp the core concept that they're transhuman descendants, understand that they’re an foe you have to face... But also, ultimately, make sure it's engaging and that they're impressive and that they play well to challenge,” explained the studio's general manager.

Grasping how these otherworldly beings aren't by definition aliens requires grappling with vast expanses of both the cosmos and temporal progression. Time dilation — the Einsteinian theory that time moves differently for rapidly traveling objects — is an fundamental hard line of Exodus’ fictional framework. Here are the basics: Humanity abandons a depleted Earth in the 23rd century for a remote corner of the Milky Way. Due to time dilation, some human colonists arrive centuries before others. Those firstcomers radically altered their genetic sequences and took on the “Celestial” title.

“There’s multiple tiers of evolution. The people who reached the Centauri cluster first... had tens of thousands of years of evolution into the Celestials... They really see baseline humans as essentially backwards, inferior, not really fit for the upper echelons of society,” stated the game's narrative director.

Exodus is set about 40,000 years in the future. Reflect on that immensity — that's essentially all of human civilization multiplied ten times over. Now think about what humans would look like if they spent ten entire human histories advancing the frontiers of genetic manipulation. You would not possibly recognize the outcome as human. You might certainly believe you're observing an alien. The scariest lineage of Celestial, known as the Mara-Yama, can adopt various forms. Some possess fangs and blades and stand nine feet tall. Others are encased in armored plating. According to expanded universe lore, when Mara-Yama travel between stars, their physical forms can degenerate into little more than a mass of tissue attached to a head.


Technology and Lore

Amidst the detonations, lasers, and battle bears, you might have glimpsed snippets of otherworldly technology in the trailer. The protagonist, Jun Aslan, uses a chrome machine that radiates a violet glow. A spaceship flies into a portal and is gone at near-light speed. This all seems outside human comprehension, the kind of tech ascribed to a Kardashev Scale-topping civilization. Yet, these are further examples of wonders that seem alien but are ultimately derived in mankind's own evolution.

Beyond the core development team, the Exodus lore is being crafted by what the narrative lead called a duo of “renowned authors.” One celebrated author has already published a doorstopper novel set in the universe, with another planned, while another award-winning writer has penned a series of short stories. Enlisting such respected science-fiction talent into the fold years before the game's release has permitted the studio to develop a dense fictional universe as a framework for the game.

“It was really a partnership. We had set some foundations, and working with him, he would have ideas... and we would work to see how they all integrated... With someone as established, you don't want to handcuff him. You want to give him room to explore,” the narrative director said of the collaboration.

One interesting scene shows Jun seemingly shape the ground beneath him, fashioning stone into a temporary bridge. This material, called livestone, is controlled by mental impulses from Celestials or augmented enforcers — descendants of later human arrivals who were allowed limited technologies by the Celestials. Since Jun demonstrates this ability, one might wonder about his status.

“Jun's not exactly a Uranic human... Jun is sort of a hacked version, for want of a better term,” clarified the writer, adding that the ability to interact with Celestial technology is a “key part of the game.”

The sheer scale of the Exodus setting — both in distance and the timeline — means there is ample room for diverse stories to be told, drawing from the same core lore without causing interference.


Stories Within the Void

Although Exodus has been publicly known for a couple of years and won't arrive, several stories have already told within its universe. The first major novel examines the connection between a Uranic human and a woman whose ship arrived tens of thousands later than planned, making Celestials totally alien to her experience. An episode of a sci-fi anthology depicts a poignant story about a father pursuing his daughter across star systems, with time dilation resulting in devastating effects on their family; by the time he finds her, she has aged a lifetime.

The game itself is centered on “Jun’s story,” set on the planet Lidon — a world primarily abdicated by Celestials that has become a human stronghold. A technological virus known as “the Rot” has begun eating away at everything, including critical life support systems, and Jun must use his Celestial-like powers to {find a solution|stop

Brandon Allen
Brandon Allen

An art historian and cultural enthusiast with a passion for Italian heritage and museum curation.